Variable reliefEffectDefConst
reliefEffectDef: "<svg version=\"1.1\" id=\"Ebene_1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\">\n <defs>\n <filter id=\"bevel-filter\" width=\"150%\" height=\"160%\" x=\"-25%\" y=\"-25%\">\n <!-- <feFlood flood-color=\"#16B5FF\" result=\"COLOR-blue\" />‚ -->\n <!-- <feFlood flood-color=\"#9800FF\" result=\"COLOR-violet\" /> -->\n <feFlood flood-color=\"black\" result=\"COLOR-violet-light\" />\n\n\n <!-- MIDDLE SPLASH -->\n <feTurbulence baseFrequency=\"0.1\" type=\"fractalNoise\" numOctaves=\"1\" seed=\"1\" result=\"MIDDLE-SPLASH_10\" />\n <feGaussianBlur in=\"SourceAlpha\" stdDeviation=\"0.1\" result=\"MIDDLE-SPLASH_20\" />\n <!-- <feDisplacementMap in=\"MIDDLE-SPLASH_20\" in2=\"MIDDLE-SPLASH_10\" scale=\"1\" result=\"MIDDLE-SPLASH_30\" /> -->\n <feComposite in=\"COLOR-violet-light\" in2=\"MIDDLE-SPLASH_30\" operator=\"in\" result=\"MIDDLE-SPLASH_40\" />\n\n <!-- LIGHT EFFECTS -->\n <feMerge result=\"LIGHT-EFFECTS_10\">\n <feMergeNode in=\"BOTTOM-SPLASH_40\" />\n </feMerge>\n <!-- <feColorMatrix type=\"matrix\" values=\"0 0 0 0 0,\n 0 0 0 0 0,\n 0 0 0 0 0,\n 0 0 0 1 0\" in=\"LIGHT-EFFECTS_10\" result=\"LIGHT-EFFECTS_20\" /> -->\n <feGaussianBlur stdDeviation=\"2\" in=\"LIGHT-EFFECTS_20\" result=\"LIGHT-EFFECTS_30\" />\n <feSpecularLighting surfaceScale=\"5\" specularConstant=\".75\" specularExponent=\"30\" lighting-color=\"#white\"\n in=\"LIGHT-EFFECTS_30\" result=\"LIGHT-EFFECTS_40\">\n <fePointLight id=\"light\" x=\"50\" y=\"50\" z=\"400\" />\n </feSpecularLighting>\n <feComposite operator=\"in\" in=\"LIGHT-EFFECTS_40\" in2=\"LIGHT-EFFECTS_20\" result=\"LIGHT-EFFECTS_50\" />\n <feComposite operator=\"arithmetic\" k1=\"0\" k2=\"1\" k3=\"1\" k4=\"0\" in=\"LIGHT-EFFECTS_10\" in2=\"LIGHT-EFFECTS_50\"\n result=\"LIGHT-EFFECTS_60\" />\n </filter>\n <!-- LIGHT EFFECTS END -->\n </defs>\n </svg>" = ...